Monday, 11 July 2011

Console Gaming...

Guys have you ever thought of playing your PlayStation games on your System, their's a great software for all my playstation lover friends, who go to the game parlour and spend money to play games only for 1-2 hours, but there is a software which helps you to run your playstation games just by mounting the image of the game which you like to play. The software which i personally use is PCSX2.

This is the main window of the emulator, mostly all the shortcuts and dropdown menus are given here, with whose help we can run the game.

Saturday, 9 July 2011

3D Vision (previously GeForce 3D Vision) is a stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses over the past decade, but the NVIDIA 3D Vision gaming kit introduced in 2008 introduced this technology to mainstream consumers and PC gamers.
The kit is compatible with high-end CRT monitors, which typically support display modes up to 1024×768 with 100 Hz refresh rate, and specially designed 120 Hz LCD monitors from ViewSonic, Samsung, and recently Asus, Acer, Alienware, and LG. It requires a graphics card from Nvidia.
 Glasses-
The glasses use wireless IR protocol and can be charged from a USB cable, allowing around 20 hours of continuous use.
The wireless emitter connects to the USB port and interfaces with the underlying driver software. It also contains a VESA Stereo port for connecting supported DLP TV sets, although standalone operation without a PC with installed Nvidia 3D Vision driver is not allowed.
NVIDIA includes one pair of shutter glasses in their 3D Vision kit, SKU 942-10701-0003. Each lens operates at 60Hz, and alternate to create a 120Hz 3-dimensional experience.
This version of 3D Vision supports select 120 Hz monitors, 720p DLP projectors, and passive-polarized displays from Zalman.
Stereo Driver-
The stereo driver software can perform automatic stereoscopic conversion by using the 3D models submitted by the application and rendering two stereoscopic views instead of the standard mono view. The automatic driver works in two modes: fully "automatic" mode, where 3D Vision driver controls screen depth (convergence) and stereo separation, and "explicit" mode, where control over screen depth, separation, and textures is performed by the game developer with the use of proprietary NVAPI.
The quad-buffered mode allows developers to control the rendering, avoiding the automatic mode of the driver and just presenting the rendered stereo picture to left and right frame buffers with associated back buffers.

Amd Athlon 64 X2

Athlon X2 logo













Hi friend's in this blog of mine i want to tell u about the first dual-core desktop CPU designed by AMD i.e Athlon X2. As i told you it is the first dual-core desktop CPU designed by AMD computers which is world wide renowned. It was designed from scratch as native dual-core by using an already multi-CPU enabled Athlon 64, joining it with another functional core on one die, and connecting both via a shared dual-channel memory controller/north bridge and additional control logic. The initial versions are based on the E-stepping model of the Athlon 64 and, depending on the model, have either 512 or 1024 KB of L2 Cache per core. The Athlon 64 X2 is capable of decoding SSE3 instructions (except those few specific to Intel's architecture). 

In June 2007, AMD released low-voltage variants of their low-end 65 nm Athlon 64 X2, named "Athlon X2". The Athlon X2 processors feature reduced TDP of 45 W

The benefit of dual-core processors like the X2 is their ability to process more software threads at the same time. The ability of processors to execute multiple threads simultaneously is called thread-level parallelism (TLP). By placing two cores on the same die, the X2 effectively doubles the TLP over a single-core Athlon 64 of the same speed. The need for TLP processing capability is dependent on the situation to a great degree, and certain situations benefit from it far more than others. Certain programs are currently only written with one thread, and are therefore unable to utilize the processing power of the second core.
Programs often written with multiple threads and capable of utilizing dual-cores include many music and video encoding applications, and especially professional rendering programs. High TLP applications currently correspond to server/workstation situations more than the typical desktop. These applications can realize almost twice the performance of a single-core Athlon 64 of the same specifications. Multi-tasking also runs a sizable number of threads; intense multi-tasking scenarios have actually shown improvements of considerably more than two times. This is primarily due to the excessive overhead caused by constantly switching threads, and could potentially be improved by adjustments to operating system scheduling code.
In the consumer segment of the market as well, the X2 improves upon the performance of the original Athlon 64, especially for multi-threaded software applications.

Manufacturing cost-
Having two cores, the Athlon 64 X2 has an increased number of transistors. The 1 MB L2 cache 90 nm Athlon 64 X2 processor is 219 mm² in size with 243 million transistors whereas its 1 MB L2 cache 90 nm Athlon 64 counterpart is 103.1 mm² and has 164 million transistors. The 65 nm Athlon 64 X2 with only 512 KB L2 per Core reduced this to 118 mm² with 221 million transistors compared to the 65 nm Athlon 64 with 77.2 mm² and 122 million transistors. As a result, a larger area of silicon must be defect free. These size requirements necessitate a more complex fabrication process, which further adds to the production of fewer functional processors per single silicon wafer. This lower yield makes the X2 more expensive to produce than the single-core processor.
In the middle of June 2006 AMD stated that they would no longer make any non-FX Athlon 64 or Athlon 64 X2 models with 1 MB L2 caches. This led to only a small production number of the Socket-AM2 Athlon 64 X2 with 1 MB L2 cache per core, known as 4000+, 4400+, 4800+, and 5200+. The Athlon 64 X2 with 512 KB per core, known as 3800+, 4200+, 4600+, and 5000+, were produced in far greater numbers. The introduction of the F3 stepping then saw several models with 1 MB L2 cache per core as production refinements resulted in an increased yield.

Specifications:-
  • CPU-Stepping: G1, G2
  • L1-Cache: 64 + 64 KB (Data + Instructions), per core
  • L2-Cache: 512 KB fullspeed, per core
  • MMX, Extended 3DNow!, SSE, SSE2, SSE3, AMD64, Cool'n'Quiet, NX Bit, AMD-V
  • Socket AM2, HyperTransport (1000 MHz, HT1000)
  • VCore: 1.25 V - 1.35 V
  • Die Size: 126 mm²
  • Power Consumption (TDP): 65 Watt / 89 Watt
  • First Release: Dec 5, 2006
  • Clockrate: 1900 MHz - 3100 MHz
    • 3600+: 1900 MHz (G1)
    • 3800+: 2000 MHz
    • 4000+: 2100 MHz
    • 4200+: 2200 MHz (G1&G2)
    • 4400+: 2300 MHz (G1&G2)
    • 4600+: 2400 MHz (G2)
    • 4800+: 2500 MHz (G1&G2)
    • 5000+: 2600 MHz (G1&G2)
    • 5200+: 2700 MHz (G1&G2)
    • 5400+: 2800 MHz (G2)
    • 5600+: 2900 MHz (G2)
    • 5800+: 3000 MHz (G2)
    • 6000+: 3100 MHz (G2)